You mean like how they obsoleted all the stat blocks ever by introducing CMB/CMD?, it was more about obsoleting all the Monk stat blocks in all the adventure paths they had printed.
As if Pathfinder didn't hate monks enough.
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- Psychic Robot
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Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
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RandomCasualty2
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- Psychic Robot
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They can in Pathfinder.At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
Actually, there is an alternate class feature for the Monk that lets them roll three d20s and pick the best two to be their attack roll and confirmation roll. They give up Stunning Fist and get Perfect Strike and this ability.FrankTrollman wrote:I don't understand why it was a pressing concern to make sure people never crited with kamas. That's really weird to me.
-Username17
The Zen Archer Monk gets this with bows.
Last edited by TOZ on Thu Jul 29, 2010 10:10 pm, edited 1 time in total.
...Power Attack.TOZ wrote:But PR, that's just a quick bit of calculation and jotting it down! </Pathfailure>
*awaits much lulz here*
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
They can play blaster mage all day now with none of that pesky spell selection!Arcane Blast wrote: You can convert any spell into an attack.
Prerequisites: Arcane spellcaster, caster level 10th.
Benefit: As a standard action, you can sacrifice a
prepared spell or unused spell slot of 1st level or higher
and transform it into a ray, targeting any foe within 30
feet as a ranged touch attack. This attack deals 2d6 points
of damage plus an additional 1d6 points of damage for
every level of the spell or spell slot you sacrificed. 0-level
spells may not be sacrificed in this manner.
- Psychic Robot
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I'm glad that I can sacrifice a ninth-level spell for 11d6 damage.
EDIT:
EDIT:
Delicious charge attacks.Mounted Skirmisher (Combat)
You are adept at attacking from upon a swift moving steed.
Prerequisites: Ride rank 14, Mounted Combat, Trick
Riding.
Benefit: If your mount moves its speed or less, you can
still take a full-attack action.
Normal: If your mount moves more than 5 feet, you can
only take an attack action.
Last edited by Psychic Robot on Fri Jul 30, 2010 1:15 am, edited 1 time in total.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
jesus, does Paizo actively try to write shitty fluff for feats? it's so bland....
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Lago PARANOIA
- Invincible Overlord
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It's typical 3.5E/4E style filler. I pretty much blame Book of Nine Swords for foisting that crap on us, because that's when it started to get really bad.
I really, really hate that shit. It pads out the word count without adding any crunch. Now I don't mind some fluff, I think around a half of a book should be fluff, but in those cases it's just obvious filler meant to inflate a word count without really entertaining players.
Hacks.
I really, really hate that shit. It pads out the word count without adding any crunch. Now I don't mind some fluff, I think around a half of a book should be fluff, but in those cases it's just obvious filler meant to inflate a word count without really entertaining players.
Hacks.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
I don't mind feat fluff. I mind shitty, bland, generic fluff. The descriptions of feats in Tome are great, and this is because K and Frank can write good prose. Apparently the people of Paizo cannot fucking write their way out of a god damned paper bag!
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- RobbyPants
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I've gotten to the point that I don't even read the first paragraph in any maneuver's description. And I'm not talking about the italicized paragraph, either. I can think of one or two rare exceptions where there's actually a mechanical rule somewhere in that first sentence. I don't know why they needed two sets of flavor text. It's really bad when it's longer than the rules text.Lago PARANOIA wrote:It's typical 3.5E/4E style filler. I pretty much blame Book of Nine Swords for foisting that crap on us, because that's when it started to get really bad.
Drawing on your inner power, you raise your sword above your head, let out a yell, and bring your steely blade crashing into your opponent. Your foe is shaken terribly by the might of your well-placed strike.
Oh, by the way, you deal +2d6 damage this attack.
I guess that is why their adventure paths are so highly recommended, right?Prak_Anima wrote:I don't mind feat fluff. I mind shitty, bland, generic fluff. The descriptions of feats in Tome are great, and this is because K and Frank can write good prose. Apparently the people of Paizo cannot fucking write their way out of a god damned paper bag!
- CatharzGodfoot
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See, if you hadn't read the 'flavor text' you wouldn't know that your opponent was shaken.RobbyPants wrote:I've gotten to the point that I don't even read the first paragraph in any maneuver's description. And I'm not talking about the italicized paragraph, either. I can think of one or two rare exceptions where there's actually a mechanical rule somewhere in that first sentence. I don't know why they needed two sets of flavor text. It's really bad when it's longer than the rules text.Lago PARANOIA wrote:It's typical 3.5E/4E style filler. I pretty much blame Book of Nine Swords for foisting that crap on us, because that's when it started to get really bad.
Drawing on your inner power, you raise your sword above your head, let out a yell, and bring your steely blade crashing into your opponent. Your foe is shaken terribly by the might of your well-placed strike.
Oh, by the way, you deal +2d6 damage this attack.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
- RobbyPants
- King
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There's a monk feat that requires +16 BaB, a full-round action for a single unarmed strike, only against someone who's dazed/flat-footed/stunned/paralyzed/staggered/unconscious, and must successfully crit. Once all that happens, then the victim has to make a Fort save or be petrified.
They brought back Elemental Substitution in the APG, but this time it costs 1 spell level to apply it.
They brought back Elemental Substitution in the APG, but this time it costs 1 spell level to apply it.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
+16 BAB?virgil wrote:There's a monk feat that requires +16 BaB, a full-round action for a single unarmed strike, only against someone who's dazed/flat-footed/stunned/paralyzed/staggered/unconscious, and must successfully crit. Once all that happens, then the victim has to make a Fort save or be petrified.
They brought back Elemental Substitution in the APG, but this time it costs 1 spell level to apply it.
Don't monks cap at 15?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
I don't think it is meant for monks.
Edit: Unless they forgot to say it was added as a monk bonus feat somewhere. Which considering the sloppy editing of the Inquisitor class, I would not be surprised by.
Edit: Unless they forgot to say it was added as a monk bonus feat somewhere. Which considering the sloppy editing of the Inquisitor class, I would not be surprised by.
Last edited by TOZ on Mon Aug 02, 2010 4:06 am, edited 1 time in total.
Yes, the monk, having attained 20th level through DM pity, realizes how much he sucks and can finally perform a valuable act for the party. Committing suicide to rez the real party members and never coming back.True Sacrifice wrote: At 20th level, in a final self less act, a
monk of the healing hand can draw in his entire ki, which
then explodes outward in a 50-foot-radius emanation. All
dead allies within the emanation are brought back to life,
as if they were the subject of a true resurrection spell with a
caster level equal to the monk’s level. When the monk does
this, he is truly and utterly destroyed. A monk destroyed in
this way can never come back to life, not even by way of a
wish or miracle spell or by the power of a deity. Furthermore,
the monk’s name can never be spoken or written down
again. All written mentions of his name become nothing
more than a blank space. This ability replaces perfect self.
- CatharzGodfoot
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Is that for real, or a joke?TOZ wrote:![]()
Yes, the monk, having attained 20th level through DM pity, realizes how much he sucks and can finally perform a valuable act for the party. Committing suicide to rez the real party members and never coming back.True Sacrifice wrote: At 20th level, in a final self less act, a
monk of the healing hand can draw in his entire ki, which
then explodes outward in a 50-foot-radius emanation. All
dead allies within the emanation are brought back to life,
as if they were the subject of a true resurrection spell with a
caster level equal to the monk’s level. When the monk does
this, he is truly and utterly destroyed. A monk destroyed in
this way can never come back to life, not even by way of a
wish or miracle spell or by the power of a deity. Furthermore,
the monk’s name can never be spoken or written down
again. All written mentions of his name become nothing
more than a blank space. This ability replaces perfect self.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
I've flipped through the APG. It feels like any number of WotC splat books published during the 3.5 era. That's what disappoints me most of all, instead of making things better they just make more things.
If this where a game, and I was going to make a Profession (Gamedesigner) check to see if I could improve Monks, it would be impossible to fail, the DC is so damn low because Monks suck so damn hard. I know a lot of people here hate Buhlman, I think the APG came out the way it did because he didn't want to change the game, he didn't want to rock the boat so instead of rolling Profession (Gamedesigner) he rolled bluff when he talked about what would be in the game.
One thing that resonates with me, I want to like Bards, but I can't because in core they are basically cheer-leaders. Buhlman said he would add spells to Bards which let them do more than just buff, but low and behold their are none. You can sing and love it. The closest he came was including a Bard kit that lets them choose spells from other caster's list, but only 5 over 20 levels (if you don't dip). So any smart player is going to add the level reduced versions of summon monster from the Summoner's list because Buhlman was too lazy to design a new type of spell progression.
If this where a game, and I was going to make a Profession (Gamedesigner) check to see if I could improve Monks, it would be impossible to fail, the DC is so damn low because Monks suck so damn hard. I know a lot of people here hate Buhlman, I think the APG came out the way it did because he didn't want to change the game, he didn't want to rock the boat so instead of rolling Profession (Gamedesigner) he rolled bluff when he talked about what would be in the game.
One thing that resonates with me, I want to like Bards, but I can't because in core they are basically cheer-leaders. Buhlman said he would add spells to Bards which let them do more than just buff, but low and behold their are none. You can sing and love it. The closest he came was including a Bard kit that lets them choose spells from other caster's list, but only 5 over 20 levels (if you don't dip). So any smart player is going to add the level reduced versions of summon monster from the Summoner's list because Buhlman was too lazy to design a new type of spell progression.
- Count Arioch the 28th
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